AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Ecuador: Q4 2022
In Q4 2022, the top 5 sandbox-like games on Android in Ecuador showed varied trends in downloads, revenue, and active users, with Roblox leading in both revenue and active user growth.
In the fourth quarter of 2022, sandbox-like games on Android in Ecuador displayed interesting trends in weekly downloads, revenue, and active user metrics. Here's a detailed look at the performance of the top 5 games in this category.
Roblox from Roblox Corporation saw a steady stream of activity throughout Q4. Weekly revenue fluctuated slightly but generally stayed within the range of $2.8K to $3K, peaking at approximately $4.5K in the final week of December. Weekly downloads were robust, reaching a high of 27K in the week of October 31 and ending the quarter at 24.9K. Active users increased from 1.17M at the start of the quarter to 1.25M by the end.
Craftsman: Building Craft by StarGame12 had no reported revenue but showed a healthy download trend. Weekly downloads varied, peaking at 18.4K in the week of November 21 and ending the quarter at 17K. Active users remained relatively stable, starting at 171.6K and finishing at 180.9K.
Block Crazy Robo World from Craft Trending Studio also did not report revenue but experienced a notable fluctuation in weekly downloads. Downloads peaked at 23.6K during the week of October 31 before dropping to 14.7K by the end of December. The game’s active users increased from 49.1K at the beginning of the quarter to 69.8K in the last week.
School Party Craft by Candy Room Games & RabbitCo did not generate revenue but maintained a consistent download rate. The highest downloads were 13.1K in the week of October 31 and December 26. Active users displayed a dip mid-quarter but recovered to 33K by the end of December, matching the numbers from the start of the quarter.
Block Craft 3D: Building Game from Wildlife Studios reported minimal revenue, peaking at $22 in the final week of December. Weekly downloads showed significant variation, with a low of 2.3K in the week of November 21 and a high of 10.3K in early December. Active users started at 54.8K and concluded the quarter at 55.8K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s website.